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2 PS3 demo impressions – Mini Ninjas and WET

August 21st, 2009
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2 demos that interested me just came out on the PSN.

WET, which is available on the European store, and Mini Ninjas, which is available just about everywhere.

So I played them both a few times, so here are my impressions!

Read on!

Mini Ninjas
Well, I didn’t have much expectations for this one. The trailer was interesting enough, but I wasn’t sure what the gameplay would really be like just from that.
So after playing it… I’m not impressed. The controls look complicated when they detail them when you start the demo, but when you actually play it’s quite simple. You have 2 attack buttons: normal attack and Power attack. Didn’t really understand what the power attack did, but when used on the ground it seems to stun anyone it hits. There were instructions in the game, but i skipped the ones for the power attack >_>. You can jump and run as well. Using the R buttons, you can choose and use items/jutsus. Other than that, you crouch with L2(you can hide in grass) and you can switch characters with L1. Oh, and you have to do stupid things like shaking your controller to open doors (though you can thankfully deactivate that). I don’t understand that at all. Why should I mash buttons to open doors/chest/whatever? Just let me press 1 button to open it, it’s a lot better than way.

So the gameplay… Well, you run around, saving animals and killing magically conjured samurai(who are actually animals which were transformed… wonder where I saw THAT before… *cough*). The fighting is pretty bad. I found that random button-mashing was the most effective thing you could do in fights. Also, there’s ranged enemies, so the other element of combat is to find where the ranged enemies are attacking you from and killing them first, because they’ll be the ones doing the damage against you. Heck, you can clear a big group of melee enemies with a single use of the fireball jutsu if all the enemies are close enough(and, if the demo is to be believed, they usually are), so they’re not really dangerous.The game also features a level up system. You get experience by killing enemies and saving animals from bamboo prisons. Leveling up raises some stats, though I don’t know which one since the only level up I got gave me more attack power. Also, you have 3 characters to use in the game, and you get… I think 3 more(I’m not re-opening the demo to check that >_>). Each character has its own characteristics. The big guy hits big enemies harder, and opens doors easier. Hiro, the main character, is the only one to use Jutsu, and that girl that you have on your team… I have no idea.

There’s also an exploration element. Basically there’s hidden items everywhere and, if you’re inclined to do so, you can try to find them. Yay?

Overall… it was very boring. The combat is button mashing, the exploration element was very boring to me, and overall gameplay wasn’t very interesting. I did like the humor at some parts, but otherwise this wasn’t very enjoyable at all. The game just feels like a… mid-quality downloadable game, definitely not something worth the full price.

WET
Well, I went at this with little to no expectations. I saw a few gameplay videos last year, before the game lost its publisher the first time, before Bethesda picked it up.

Well, first things first: I love the graphical style. Looks like an old movie. I love it. The character models are a bit low quality(though Rubi is higher quality than the rest), but the style is great. The second part of the demo has a nice part where the graphic style completely changes. All in solid colors, characters and object are black, the “background” is red red and blood is white. That part looks awesome. And the little we hear of the soundtrack is actually pretty fun. It’s an original soundtrack made for the game, and it fits the visual style quite well.

So the gameplay. Well, it’s relatively simplistic. The game doesn’t even use all the buttons, which is commendable since these days it feels like developers are forced to use every button despite rarely actually NEEDING it. X jumps (a bit weird to get used to, since Rubi jumps forward all the time), Square uses the sword, circle makes you slide on the floor, R1 shoots your guns (you can just hold the button for better shooting) and L1 makes you wall-run (either vertically or horizontally). The d-pad makes you switch guns (the demo gives you access to a few more than the standard pistol). You can use some of those in combination for different moves. Using L1 near an enemy when you’re sliding towards him makes you do a Human Wall-Run, for example. Oh, and Triangle is used for various context-sensitive things(opening doors, using ziplines, drinking alcohol).

The combat is pretty simple. Actually, your sword kills pretty much everything in one hit or two. Slash your sword, kill stuff, move on. The interesting part here is the gunplay. When you, jump, slide, or wall-run, you can shoot enemies. As soon as you press R1 in these cases, the game goes in a slow-motion thing, where you can aim at your enemies easier. Added to that is an auto-aim feature for you second pistol. So you can aim and shoot at one enemy with one gun, while the other gun will automatically aim for other enemies, or if there’s only one enemy, pme gun will automatically aim for him and you aim on your own for the other. The combat is simple, but it’s actually satisfying, and button-mashing will get you killed.

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